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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
335
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Posted - 2015.08.02 07:42:09 -
[1] - Quote
PROBLEM: nullsec got all buddy-buddy, made non-aggression pacts and wouldnt fight except one staged fight per year to ensure that CCP was nullsecs b**ch, since CCP needed that one fight for advertising purposes.
SOLUTION: introduce new game mechanics so that smaller groups that are not part of the buddy-buddy system can stir up nullsec and get them to actually defend their holdings.
We can check this one off and look at nullsecs thread which should have been titled, "pout, stomp our feet and cry like a two year old", as proof of effectiveness.
PROBLEM: nullsec apparently cannot combat low skill pilots.
SOLUTION: everyone that has every been ganked by a nullsec 3 week old pilot laughs their collective asses off and decries nullsecs attitude on the subject as seriously hypocritical.
PROBLEM: Nullsec that has long held that CCP shouldnt be holding players hands suddenly wants theirs held.
SOLUTION: stand agape at the criminal levels of hypocrisy nullsec is showing on the issue, and of course laugh our asses off some more.
PROBLEM: seeming exploit allows entosing attacker to move the defense window.
SOLUTION: hotfix the issue because unlike the rest of this pout-fest this is actually a real problem that needs addressing.
PROBLEM: nullsec doesnt like being annoyed, while spending more than a decade doing this to the rest of EVE.
SOLUTION: I have to use the word hypocrisy yet again, seriously, wtf ???
PROBLEM: nullsec is so accustomed to sitting on their collective asses they cant be bothered to go collect intel on an agressor.
SOLUTION: DO NOTHING but at the same time wonder out loud why the **** were game mecahnics in place that would allow these lazy asses to hold SOV for so long when it has become abundantly clear that they dont deserve their holdings ?
PROBLEM: Alliances want to work together in close knit cooperative groups again like the, 'Good Ol Days".
SOLUTION: Repeat oft used nullsec mantra frequently heard when highsec didnt want some change put into the game, adapt and HTFU !
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
342
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Posted - 2015.08.02 15:25:33 -
[2] - Quote
Jabbrail wrote:davet517 wrote:Problem: You're trying to hold more space than you can defend, and in some cases, rent it out, when the mechanics don't allow that anymore.
Solution: Stop that. There is no "stop" solution for this. Cause if you want to get a claim - bring your fleet. If your fleet wins - you ll get the claim. Right now it is more like OMFGLOLZ type attack on multiple systems with 1-2 interceptors or even t1 frigs. You want what was instead of what is the new reality of nullsec. If your species cannot adapt then like non-adaptive species before you-you will become extinct as you should and some new more adaptable species will take your space.
Working as intended....
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
342
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Posted - 2015.08.02 15:48:39 -
[3] - Quote
Jabbrail wrote:davet517 wrote:Jabbrail wrote: There is no "stop" solution for this. Cause if you want to get a claim - bring your fleet. If your fleet wins - you ll get the claim. Right now it is more like OMFGLOLZ type attack on multiple systems with 1-2 interceptors or even t1 frigs.
There is. Here you go: 1. Claim only the space that you intend to live in. 2. Live in it. Your indexes will rise. 3. If someone comes during your prime time to troll space that you are actually living in, kill them. 4. Profit. Your days of being an absentee landlord are behind you. So are your days of holding an entire region of systems populated by one nullified tengu and a tower. Adapt. My point is, that I am absolutely for a Good Fight. Have your fleets ready and claim everything you can claim! I am not against the principles. But it looks crazy then you start a war with a country, gather your troops and next day 1 spy is putting enemy flag on central square and you lose your capital. WTF?!!!! I want a fight, not "hide and seek" game. I have them enough in a kindergarden.
Nullsec had years to fight and chose non-agression pacts instead making a change to nullsec mechanics a must.
One of the nullsecs mantras thrown at highsec for years, 'you have a choice', and in this case you have a choice, fight for your sov or lose it.
God i love using your own tired old mantras back at nullsec!
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
342
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Posted - 2015.08.02 16:03:12 -
[4] - Quote
Sapporo Jones wrote:TEST, we held our breath and waited to see what CCP would deliver...
And when we discovered that we would actually have to use our sov AND DEAR GOD defend it against all agressors both large and small you used all that baited breath to wail like infants that defending your sov is something CCP should be doing for you.
Well done!
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
342
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Posted - 2015.08.02 16:15:48 -
[5] - Quote
Tappits wrote:Eli Stan wrote:UAxDEATH wrote:Alliances signed petition
- Alexander Leros, leader Hard Alliance
- Fafer, leader Tr0pa de elite., curator Brothers of Tangra
- Frosch Koenig, leader Synergy of Steel
- Garst Tyrell, leader Triumvirate.
- I Sam, leader Solar Fleet
- Lorianna Lee, leader Dream Fleet
- NullParseException, leader Soviet-Union
- titanokiller, leader Infinity Space.
- tru drksniper, leader Advent of Fate
- UAxDEATH, leader Legion of xXDEATHXx
- Unionn, leader The Afterlife.
- Redwyne Vyruk, manager of BOT and manager of XWX Shadow_of_xXDEATHXx
I'd like to propose some questions to the above alliances: What type of systems have you been defending? How many pilots are typically active in them, what do they do in those systems, and how far do they have to travel in order to mount a defense? Why do you want to retain those systems? What type of systems have you been attacking? What made you want to have Sov in those systems? Your goal should be preventing anything from being reinforced in the first place. If you cannot do that, you do not effectively hold Sov of that system and you deserve to lose it, or get burned out trying to win the capture events. You should stop fighting over those systems you can't hold on to. Getting burned out is your punishment for trying to operate in the Dominion Sov paradigm. Interceptors are perfectly suited for effecting Aegis Sov - because the only Sov they can challenge for is unoccupied Sov, and unoccupied Sov isn't sovereignty at all. If you want to hold on to a system but can't be bothered to have pilots in it during its vulnerability window, you don't deserve to hold Sov there. In NPC null, chasing off a lone Interceptor is incredibly easy. We simply undock. They never stay within 25km, the range of a T1 Entosis. If a hostile Interceptor is Entosing your Outpost, undock. Blap them if they stick around, enjoy the view of the stars for a little bit if fly off and ruin their Entosis cycle. If they're after a TCU or I-hub, simply warp a Navy Vex or Caracal or whatever to it. If this happens in an empty system four jumps away from anybody, you shouldn't have Sov there and it's your own fault you're burning yourself out. You need to adapt. That burnout is Aegis Sov working as intended. And if that Interceptor is bait for a 100-pilot T3 gang on the other side of a wormhole - there's your large fleet fight you're looking for. I do agree that there should be a sort of passive regen of defense index, so that simply going after hostile ships without bothering with your own Entosis ships is a valid defense tactic. That way defenders can put all their pilots into mobile offensive ships if they so desire. This passive regen should not happen if there is even a single node being Entosed by an attacker, so that it does not extend the time of an active attack effort. Yep... We are still cleaning up after domi sovGǪ thousands of unused systems all over eve that had sov the day fozisov kicked in that needs purging of sov as thereGÇÖs no other way of doing it now. People are trying to defend these unused systems for some random resign.. There are no real wars going on. No one is actively trying to take over some one elseGÇÖs space so they can live there. All thatGÇÖs going on at the moment is a clean-up of dead systems and trolling to try and make people fight.
From what im seeing in this whine thread it seems like war has broken out everywhere, you just dont like the style and someone elses fun shouldnt be nerfed just because you dont like it.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
344
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Posted - 2015.08.02 16:34:38 -
[6] - Quote
Kalen Pavle wrote:The fundamental problem of fozziesov is as follows:
It's not fun. It's not fun to attack a 1x system. It's not fun to attack a 6x system. It's not fun to defend any system.
This is a game. It should be fun. Instead I spend my time doing sov related stuff playing other games. Do you really want a game where the primary nullsec experience is alt-tabbing and playing another game?
Does nullsec think that burn Jita is fun for those burnt to a crisp, does nullsec think miners enjoyed hulkageddon?
Dear God the meter that registers the hypocrisy flowing out of nullsec must be pegged at 100% and straining to go behind even that percentage.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
344
|
Posted - 2015.08.02 16:39:37 -
[7] - Quote
xxLATVIANxx wrote:I was looking forward to fozzie sov, but last 2 weeks been most boring in 7 years playing eve. Yeah, it ia a lot more fun holding sov you dont use, dont have to defend because of non-agression pacts and calling for highsec nerfs 23/7 because you had nothing better to do with your time, im sure you loved it.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
344
|
Posted - 2015.08.02 16:45:58 -
[8] - Quote
Johan Civire wrote:Redwyne Vyruk wrote:I, as BOT manager and XWX manager, completely agree on this thread and i hope CCP will hear our voice. You think CCP will listen? Think again. The have already change to game to iphone mode. That interface. Please do not let me started with the rest...
Players whining isnt justification for rolling back game changes and thankfully so.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
344
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Posted - 2015.08.02 16:54:15 -
[9] - Quote
Kalen Pavle wrote:Remiel Pollard wrote:Kalen Pavle wrote:The fundamental problem of fozziesov is as follows:
It's not fun. It's not fun to attack a 1x system. It's not fun to attack a 6x system. It's not fun to defend any system.
This is a game. It should be fun. Instead I spend my time doing sov related stuff playing other games. Do you really want a game where the primary nullsec experience is alt-tabbing and playing another game? Isn't that what it already was? Previously through judicious use of capital ships you could reduce the boredom to mere minutes. Now the boredom is a predetermined amount of orbiting nodes playing world of warships.
Ill reword this so it is more clear:
1. we want old nullsec sov because we cant seem to fight frigates with titans.....to which i say, really, shocking!
2. I dont like actually fighting for my sov unless the fight is one im sure to win.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
344
|
Posted - 2015.08.02 17:03:56 -
[10] - Quote
Nituspar wrote:As an FC that's currently abusing all of these mechanics to our advantage, I fully agree with the need for all these changes and points that Uaxdeath brings up.
Being able to set entire regions on fire and making defenders have to deal with thousands of nodes due to 20-50 trollceptors sent from several regions away, without any intention or commitment to taking the sov we're attacking, is horrible gameplay for everyone involved. It just happens to be 5-10 times more horrible for the defender than it is for the attacker.
The system is currently extremely broken, and the current consensus between a lot of groups seems to be that the best way to deal with Fozziesov in its current state is to not care about it at all.
You use the loaded word abusing when what is actually occurring is you are using fair game mechanics to make life uncomfortable for another sov. as you should.
You are not committed to taking their space and i believe you but your implication that all people using this system think as you do is fallacious since you do not know their designs.
The current consensus you are speaking of is coming from the very groups this system was intended to upset and the system is doing just that, thanks for pointing that out.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
349
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Posted - 2015.08.02 17:07:13 -
[11] - Quote
Kalen Pavle wrote:Tappits wrote:Kalen Pavle wrote:The fundamental problem of fozziesov is as follows:
It's not fun. It's not fun to attack a 1x system. It's not fun to attack a 6x system. It's not fun to defend any system.
This is a game. It should be fun. Instead I spend my time doing sov related stuff playing other games. Do you really want a game where the primary nullsec experience is alt-tabbing and playing another game? that will not happen if you stop attacking empty space. even a 6x system is now quicker to take than in domi sov... its just your trying to use domi sov tactics and ships to do it. Except we're not. Orbiting nodes on alts is not fun. Orbiting them on mains is less fun. It's only quicker when you consider the additional timer. Actual time commitments are immensely longer than in dominion sov. So you are having to fight, sounds good keep up the good work!
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
349
|
Posted - 2015.08.02 17:12:26 -
[12] - Quote
Zappity wrote:It seems to be promoting skirmishes but not battles. I would be concerned about the missing half of the equation if I was CCP. What is keeping you from using fozziesov as a tool to engage sov holders in battle, nothing????
I think we have found the problem.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
353
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Posted - 2015.08.02 17:27:09 -
[13] - Quote
Jenshae Chiroptera wrote:davet517 wrote:Things will be fine when people get used to the new sov equation. The essential problem is that people have delusions of old grandeur, when an entity that could ... ... have fleet battles, will now have silly little gang / solo spats that could be better done in Low Sec if that is your style of playing the game. Who said you have to idly sit back and do nothing with the new game mechanics, who insists you cannot attack your neighbor? You should have had to always defend what you have and steal your neighbors space.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
353
|
Posted - 2015.08.02 17:39:52 -
[14] - Quote
Nituspar wrote:Shonion wrote:Nituspar wrote:As an FC that's currently abusing all of these mechanics to our advantage, I fully agree with the need for all these changes and points that Uaxdeath brings up.
Being able to set entire regions on fire and making defenders have to deal with thousands of nodes due to 20-50 trollceptors sent from several regions away, without any intention or commitment to taking the sov we're attacking, is horrible gameplay for everyone involved. It just happens to be 5-10 times more horrible for the defender than it is for the attacker.
The system is currently extremely broken, and the current consensus between a lot of groups seems to be that the best way to deal with Fozziesov in its current state is to not care about it at all. You wouldn't be able to do that if they live there. Its works as intend. You can say its not sweet, but still work as planned from my view. Just try to entosis some CFC systems where ppl live around, you will see the difference comparing with the south rus empty space. Occupancy bonuses are something I've always been advocating for, just beacuse that's a facet of the current system doesn't mean the system as a whole isn't utterly flawed and designed for one side of any sov conflict to bore the other one to tears without any kind of meaningful fleet engagements ever happening, which is honestly the biggest problem with Fozziesov's design. There's also quite a difference between having decent defensive bonuses tied to occupancy and using your space, and any systems you don't mine or rat in for a few weeks to be able to be burned down by a handful of people in trollceptors at almost any given time. If you have not been there for a few weeks then it us time to get a group in there that will use it daily, working as intended.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
353
|
Posted - 2015.08.02 17:47:23 -
[15] - Quote
Jenshae Chiroptera wrote:Throwing the gold apple in, "You don't use it for mining and ratting, so you are not using it and deserve to lose it. This makes it easy for small alliances to get some space," seems to be the general counter argument.
1) Said many times, there is more than those two ways to use systems. 2) Easy into space, easy out. These systems are honey traps and make delicious snacks for the huge estabilished alliances to farm and feed upon.
This is not some amazing equality mechanics, it is annoying for defenders who are griefed and it is devastatingly crushing for the naive. Since nullsec has used griefing as you call it in things like burn jita, that you now claim griefing is bad gaming would be hilarious if it werent so pathetic.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
356
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Posted - 2015.08.03 03:29:07 -
[16] - Quote
Kiandoshia wrote:Ninjafaq wrote:Fozziesov is the best thing happened in Eve for a long time. Finally sov alliances get to really defend their space and mostly the space they don't use. Yeah, troll ceptors avoiding trollceptors while trollceptors avoid trollceptors and oops, it's over already! Let's wait for the next vulnerability window. It's not fun, not for the attacker and not for the defender. I remember someone saying that trollceptors were not going to be a thing and here we are, trollceptoring the **** and will to log in out of each other :D
So you are claiming that the people attacking arent having fun, come on they wouldnt do it if they didnt.
The person not having fun is the person being agressed but that is the case in about 99% of all combat in EVE, so suck it up and either do or dont, your CHOICE, word emphasized because that is what EVE is about.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
356
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Posted - 2015.08.03 05:22:21 -
[17] - Quote
Silvia Heart wrote:Shonion wrote:It is working as intend.
There are no sov wars ongoing in EVE or just some small scale local fights for not much important systems or taking space undefended. Almost 3 weeks spent in the new system, and its visilbe, that if you not live in your space, your defense multiplier will be close to 1 and you can easily lost the system. You shouldn't own regions without manpower and ppl living out there. Thats the point.
As someone already mentioned earlier, the new system prefer the preventing defense, so if you live there, your defens multiplier is high then troll ceptors will need 60 mins for reinforce anything in a 3 hour window and your primary interest to defend yous space preventively, so kill that damn ceptor.
Well if you not live there, you deserve to lose that space... the old style renter empires are over. Goons already adapting instead of typing wall of text on forum. This is funny coming from someone who has no sov and does nothing but fly troll ceptors. We've tried fighting nulli, all we've found is they run away even faster then darkeshi. I have nothing really against the idea of fozzie sov but its just so broken and lopsided. My suggestions for fixing it (everyone who has sov has some). -Hard cap the speed of etosis ships, T1 1000m/s T2 1500m/s -If no nodes are being attacked the defender gets 5% back ever hour. Done fixed, maybe then we'll get some fights out of this joke instead of experiencing world of cowards.
I read this as: I want CCP to nerf legitimate fighting tactics because im grossly incompetent and cant kill anything moving faster than 1500m/s.
Did i get that right?
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
359
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Posted - 2015.08.03 05:40:51 -
[18] - Quote
Gimme Sake wrote: Games should be fun, not a love hate relationship. If games stop being fun they become something we try to get detached from and relax: REALITY. Reality with the daily mundane grind and eventual cubicle romance decorated with post-it sentimental reminders to buy toilet paper on the way back home. And so it goes Eve online seems more and more like a failing marriage. A lot of effort put into it but... ya know. Yeah I know Eve is real but... ya know. Alt tabbing to play another game while playing a game is... ya know... adultery. CCP better not ask what other people are playing while alt tabbing, might find out they're being cheated with Farmville... ya know...
HI !
Im EVE i guess we never met before, well things are going to be tough for you if you keep clinging to your current belief about how i intend to treat you !
*punches you in the crotch*
Is it clearer now?
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
368
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Posted - 2015.08.03 16:37:20 -
[19] - Quote
Nituspar wrote: ....the second you let your indexes slip.
So, you are not utilizing the system and in fozziesov when you dont use a system it becomes difficult to hold.
Thank you for the eloquent definition of, "working as intended".
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
368
|
Posted - 2015.08.03 16:47:57 -
[20] - Quote
UAxDEATH wrote:More alliance leaders signed off on that petition Those who sign it, and I expect more will sign it. Thank you for your support.
But an even bigger thank you goes out to those members of large corps and alliances from nullsec that came here and decried this hypcritical piece of trash for what it really is.
They rest of EVE appreciates that you stand by your core values even when game changes go against what is probably your best interests.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
370
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Posted - 2015.08.03 17:35:11 -
[21] - Quote
Silvia Heart wrote:Nituspar wrote:Tappits wrote:So yesterday someone tried to entosis a PL TCU in a 1x system. I was able to burn to the system in a inti get on grid to see itGÇÖs a 4k/s vaga 200km off.. I burn at him and he burns awayGǪ he then left and never came back. Someone un-entisised the tcu and we went home.
Op success, thatGÇÖs how you defend in fozzie sov boys and girls.
Now if you could just repeat this 50-1000 times, and write the next post accurately describing the amount of fun you had doing this from op 35 onwards. I think we'd all be a bit more enlightened on why a system that seems to promote sovlasering structures without any conflict being necessary, or fights occurring possibly being a bit flawed. Bonus points for alarmclocking for a chase or two, since most reinforces will usually be done at the worst possible timezone for you the second you let your indexes slip. This guys speaks the truth, there's a massive difference between scaring away one random etosis troll and trying to fend of a persistent group of them that keep on coming back at the worst times. We both know this because he's the troll and i am on the receiving end. Its not fun, its extremely frustrating and again we get almost no fights. He has gotten a few good kills but considering everything i wouldn't say its worth doing for the occasional kill and getting kills because your enemies are falling asleep and be driven mad by all the RNG timers and massively time consuming nodes is not good for the game in the long term.
Frustrating people you dont want in an area is a speciality of a certain group of players that have been doing it for more than a decade and laughing at the people they frustrate.
Since im not one for naming names, illl just call them by a code word: SOVHOLDERS.
Since this same group will repeat this nuisance behavior repeatedly even when they know no large scale battle will ever come from frustrating a lone explorer in a frigate i will use your term and call them 'trolls' and while im at it since that explorer will meet this same problem from this same group no matter how many times he returns to exploring in his frigate i will also call for CCP to make game mechanic changes so that that explorer can explore nulllsec without further trolling from, 'SOVHOLDERS'.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
371
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Posted - 2015.08.03 18:34:04 -
[22] - Quote
Malus Maricadie wrote:they need to **** can fozzie, what fun is a game that you don't have to earn your accomplishments. So now for all of us that put the time and work into grinding standings, Sov and training cap lvl ships turns out to be just a waste of time. Sadly world of ships is more like eve was in the good old days before fozzie screwed it up!!!! There is nothing in the old sov or the new that keeps you from busting out your big ships and blasting your neighbor. In fact only one word has ever stood between quite boring nullsec and total space carnage and that word is CHOICE. Since game mechanics new or old cannot force you occupants of nullsec to fight and becauae you chose and still apparently still choose to not fight the only problem standing between you and large scale engagements is your own decision not to.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
371
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Posted - 2015.08.03 18:37:59 -
[23] - Quote
BrundleMeth wrote:1). CCP obviously doesn't care. Or they wouldn't have done it.
2). I have no doubt they will not fix this.
3). I've been watching all my favorite ships get nerfed into junk for 2 years now. Complain and people call you names and tell you to adapt.
I still like EVE...but am well past the point of caring now if it simply dies off. I've gone from 9 accounts down to 2 all were paid for with cash. I laugh at the emails I get asking me to come back with these old accounts. 2 accounts are ok for me for now. Maybe some day, things will go back the other way. I really hope so....
On the 7 accounts you closed.....
Can i haz your stuffs ?
I like to use phrases nullsec is familiar with so im sure we are clearly communicating.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
371
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Posted - 2015.08.03 19:01:51 -
[24] - Quote
Lucas Kell wrote:Eli Stan wrote:Assuming "occupancy" is there, I don't see how massive amounts of structure lasering would ever happen? Within the 15 to 60 minutes required for a T1 Entosis to capture anything, undock a VNI or Caracal, maybe warp to the TCU or Ihub, chase away or kill the Interceptor, and you're done.
If your system is empty and you cannot get anybody to it in time to prevent the capture that results in reinforcement followed by command node spawning, then you're missing the "occupancy" part.
The system doesn't require occupancy, but it punishes lack of occupancy be inflicting whack-a-mole. It's up to your alliance's judgment to determine how they want to handle it. It's all that chasing though isn't it? All sorts of points to be captured all over and you're chasing around disposable ships that the enemy don't care about. And all it takes is one of those many points to slip though while you're chasing frigates about for command nodes to be spawning. The whole idea of sov is it was supposed to promote actual conflict. It has failed to do that.
So in a post that goes into detail how you are fighting throughout your sov to maintain your sov holdings you conclude that no conflict is occurring?
To you i introduce the term, "non sequitor" or as it is sometimes referred to as, "it does not follow". Meaning Your statements of fact dont support your conclusion and in fact in this case your facts actually refute your own conclusion which is even worse.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
375
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Posted - 2015.08.04 01:57:01 -
[25] - Quote
Lucas Kell wrote:Maldiro Selkurk wrote:Lucas Kell wrote:Eli Stan wrote:Assuming "occupancy" is there, I don't see how massive amounts of structure lasering would ever happen? Within the 15 to 60 minutes required for a T1 Entosis to capture anything, undock a VNI or Caracal, maybe warp to the TCU or Ihub, chase away or kill the Interceptor, and you're done.
If your system is empty and you cannot get anybody to it in time to prevent the capture that results in reinforcement followed by command node spawning, then you're missing the "occupancy" part.
The system doesn't require occupancy, but it punishes lack of occupancy be inflicting whack-a-mole. It's up to your alliance's judgment to determine how they want to handle it. It's all that chasing though isn't it? All sorts of points to be captured all over and you're chasing around disposable ships that the enemy don't care about. And all it takes is one of those many points to slip though while you're chasing frigates about for command nodes to be spawning. The whole idea of sov is it was supposed to promote actual conflict. It has failed to do that. So in a post that goes into detail how you are fighting throughout your sov to maintain your sov holdings you conclude that no conflict is occurring? To you i introduce the term, "non sequitor" or as it is sometimes referred to as, "it does not follow". Meaning Your statements of fact dont support your conclusion and in fact in this case your facts actually refute your own conclusion which is even worse. I think what you and I define as "fighting" are disturbingly different. Chasing disposable ships around is not a fight. Since you're determined to avoid the point (or too simple to see it), I'll put it in the most basic language I can: I want to see ships of at least moderate value on both sides going boom. I want to see people trying to take sov, not just slapping a timer then running away to waste the defenders time. The system as it stands does nothing to promote these things.
Let me assure you the simpleton is on your side the this issue. When someone makes a poor decision and pays a price and whines to CCP that some change needs to be made, you nullsec types tell them that, 'decisions in EVE have consequences" and that they should stop whining to CCP for changes when they only have themselves to blame.
Let me state that I agree with this statement, it is absolutely the right one to hold for this game.
Now we come to the part where apparently you are a bit thick-headed.
YOU (nullsec) chose non-aggression pacts, YOU chose not to fight your neighbors, YOU knew that your CHOICE was counter to the very fundamentals upon which this game stands.
You made bad CHOICES, now deal with the unpleasant consequences and stop whining to CCP !
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
377
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Posted - 2015.08.04 02:22:13 -
[26] - Quote
Lucas Kell wrote:Tau Cabalander wrote:Lucas Kell wrote:It's all that chasing though isn't it? All sorts of points to be captured all over and you're chasing around disposable ships that the enemy don't care about. And all it takes is one of those many points to slip though while you're chasing frigates about for command nodes to be spawning.
The whole idea of sov is it was supposed to promote actual conflict. It has failed to do that. There is no mandatory chasing involved. Structures don't move. If there are command nodes, then you already screwed-up by not preventing reinforcement. Entosis links are far better for getting fights than SBUs. Except there is, since little entosis ships pop up all over the place and are designed to be as evasive as possible, because they are designed to not fight. I'm all for the system for people to more easily contest sov, but they have to actually commit to it to doing so. The idea this was pitched as was "help smaller groups get into sov", not "make sov holders chase frigates". And so far that's proving to be wrong. Entosis links are getting tiny little skirmishes from time to time while SBUs used to get big fights quite frequently. Gully Alex Foyle wrote:Lucas Kell wrote:Because you can just throw a handful of disposable ships around and watch the defenders running around defending, that's all that gets done. Why would you do that if you want fights? On the other hand, if you do not want to fight, what difference do the sov mechanics make? That's my point, they don't want fights. They want to contest sov and run away, knowing that the defenders have to run around unlasering everything. It's the space equivalent of going to somebodies early organise game shelf and swapping all the dics over and scattering them around the room then running away with your pants on your head. You've achieved nothing except the knowledge that the owner of the game collection has to put them all back. As a gameplay mechanic it sucks.
Destroying the will of an enemy to fight is a core combat technique even in the real world, certainly it has applications in a video game.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
378
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Posted - 2015.08.04 02:26:54 -
[27] - Quote
Concerning CCP Fozzies goals for the new mechanics.
1. you could consolidate your holdings to places you occupy and use thus reducing your exposure to being entossed, you could entoss your neighbor alliances, you could show up when said entossed alliance must defend its space giving you the big fight you claim to want. This would be using fozziesov rather than whining about it. in short, you are not having fun because you are chosing not to not because the game mechanics are wrong only your approach to them is wrong and your approach is now outdated.
2-7 working as intended....
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
406
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Posted - 2015.08.08 02:07:17 -
[28] - Quote
love how this thread is hidden in a forum only nullsec alliances tend to read, nothing fishy about that at all.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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